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rlindner81

14
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2
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A member registered Mar 20, 2020

Recent community posts

I _loved_ every book in the series and this one is no exception. The writing, the atmosphere, the deep dark setting intermingled with spots of light... it's all my jam. I also enjoy that the puzzles are exceedingly fair.

I recently bought Small Saga on Steam, but it feels like such a perfect Nintendo Switch game to me... it may be worthwhile to port. Love your work ^^

The voice work on this is astonishingly good. I also enjoyed the world building and setting. A classic tale is re-told in an intriguing sci-fi noir setting.

It works very well, thank you!

This game looks right up my alley... could you release this for Mac as well please?

Excellent work as usual! I particularly liked the first part with Witt and the camp.

Excellent game, very much in tune with the first part.

This game is amazing, but sooo hard :)

Well done 👍 

Happy to hear those intentions! I think open-source and closed-source games for either fun or profit would all be potential targets and AFAIK all the example licenses I gave do allow closed-source for profit usages... unlike GPL for example.

I totally get your reluctance regarding loss of attribution or copycats. Looking forward to your solution of this puzzle ;) I think a total ripoff and post to Unity's asset store would violate the "license and copyright notice" requirement of the licenses I mentioned.

Here is a list to contrast and compare licenses maintained by Github https://choosealicense.com/appendix/

Just FYI... Latest Unity LTS is 2019.4.0f1 and from my first impressions PowerQuests seems to run fine with it.

First of all, this project is pretty amazing--big kudos. I hope I just overlooked this, but I found no mention of a license that this code is released under, which makes me hesitant about using it. MIT, BSD, Apache, if you want to be permissive or something less open I guess...

@1nvalid without the executable bit set, the game fails to start entirely on Catalina.

AFAIK there is no controller support in the game itself on Mac OS. This is a shame, because it plays very well so far with a controller.

I will try out Fidel this weekend. Here is the way I got this to work:

- Make sure the executable bit is set on this Apps main binary

chmod +x /Applications/Fidel.app/Contents/MacOS/Fidel

=> With this change it launches normally for me and fullscreen mode works

- Use Enjoyable to map controller inputs to keyboard inputs

https://yukkurigames.com/enjoyable/ or

brew cask install enjoyable